Latest Posts

A Guide to Star Citizen Careers

Star Citizen First Person 2Most video games follow a general structure: There is a single, primary focus of the game, and all other in-game activities are designed to support it. Commonly, this feature is the only skill-based challenge requiring focused effort. A great example of this design philosophy is EVE Online, where the ‘primary focus’ is combat. Yes, there are many ‘jobs’ that you can do in the game, but the primary skill-based challenge of those jobs is to survive while performing them. Of particular notoriety is the Mining mechanic, which is performed by starting your mining lasers, then wandering off to get some food. Nearly every MMO-style game on the market restricts itself to combat as the one and only challenge.

This is not the case in Star Citizen. Star Citizen identifies itself as a “First Person Universe,” with the goal of providing an immersive and challenging gameplay experience, regardless of what career you pursue. Your chosen profession will not be a series of mindless tasks, occasionally made more ‘interesting’ by random attacks on your ship. Instead, every career will be dynamic and challenging entirely on its own. A great example of the complexity provided in careers can be seen in the Mining Career post found here.

There are a large number of diverse careers available in Star Citizen, and while some are combat-focused, others center on non-combat operations. If you like the fight, you might choose to be a Mercenary, Bounty Hunter, or Pirate. But if you prefer a more peaceful existence, you can become a Trader, Miner, Explorer, Information Specialist, Salvager, or Search and Rescue operative. As with all things in Star Citizen, eligibility for these careers is based entirely on player skill and equipment, rather than being restricted by any ‘class selection.’ If you have the skills and gear, you can swap between jobs at will.

Star Citizen First Person 6

  • Mercenary
    The Mercenary is a combat role wherein you hire out your ship and guns for money. This is the closest job to the traditional ‘MMO’ experience, as you seek out jobs (quests) and do violence for cash. Mercenary operations can range from escorting a player convoy to being hired by NPCs for a strike against an NPC pirate base.
  • Bounty Hunter
    Like Mercenaries, Bounty Hunters are specialized professionals. Their strong suit is tracking down specific individuals (whether Player or NPC), striking at ideal moments, and either eliminating or capturing their targets. Walking a tight line with the law is a must in this profession, as your license to accept Bounties may be revoked by the UEE if you start performing criminal acts.
  • Pirate
    This ‘career’ needs little explanation—you are a criminal with a spacecraft, attacking other players and NPCs for the loot they carry or stealing their ships. Be aware that this is not meant to be an easy career to follow. You are unlikely to be able to accept ‘missions’ to carry out your piracy, so you will be entirely reliant on your own initiative to make enough money to keep flying. Furthermore, you have to watch your back at all times, lest a Bounty Hunter drop in to take you down.
  • Trader
    Traders form the backbone of the Star Citizen economy, focused on generating profit by moving goods from one place to another. There are two primary ways that a Trader can operate: Freelance Hauler, or Speculative Trader. The Freelance Hauler is someone who is hired to take a shipment of goods from one place to another in exchange for a flat fee. This player relies on his reputation with companies in order to be trusted with more sensitive or valuable cargo, and can count on a regular, dependable income. A Speculative Trader follows the mantra that the greatest risk has the greatest reward. This person creates their own business by looking at the market, spending their own money to buy up a quantity of goods, then flying to another location to sell them. Speculation has the potential for immense profits, but on the other hand, a mistake can be costly.
  • Miner
    The Mining career is the non-combat profession that we know the most about, thanks to a major article released by CIG. The focus of this career is to locate asteroid fields containing valuable materials, and then extract them for re-sale. In most games, this would be a painfully boring process, but in Star Citizen there is no magic ‘mining laser.’ Instead, you have to use a cutting laser to carve up chunks of the asteroid, making sure not to destroy the valuable materials, then tractor the useful materials in to be processed…all while making sure you don’t get smashed by flying asteroid chunks.
  • Explorer
    Space is vast and, despite the best efforts of civilization, most of it is off the edges of the maps. Explorers take advantage of this fact to seek out new, undiscovered locations and sell the information for a profit. This can include locating a new asteroid cluster that is rich in mining materials, locating and mapping a new Jump Point, or finding a whole new star system.
  • Information Specialist
    Knowledge is Power, and no one is more aware of this than an Information Specialist. Some of them operate legitimately, transporting confidential information much like a Trader moves goods. Others take a more proactive and…less legal approach. They sneak up to transmission satellites, hack in, and start intercepting information. If they run across something valuable, they can happily sell it off to the highest bidder.
  • Salvager
    It is a simple fact that stuff gets broken. And, in space, people tend to not find broken things for a long time. This is where the Salvager steps in; they locate abandoned or derelict material in space, board it to strip off anything that is intact and useful, and then shred the rest for salvage. Alternately, a Salvager may work in tandem with a combat team to harvest the remains of a battle.
  • Search and Rescue
    People get hurt, ships get disabled, and they need help. Enter Search and Rescue, a profession focused on swooping in to the rescue of stranded players, disabled ships, or injured soldiers. Whether providing medical evacuation, emergency transportation, remote hospital service, or on-site ship repair, S&R steps in to save the day.

While this is a serviceable overview of the numerous and varied careers available to pilots in the Star Citizen Universe, it is far from exhaustive. Every profession promises to have the satisfying complexity and immersive experience that characterize Star Citizen game play, and we will keep you updated as more information is revealed–stay tuned for future articles that will explore each of these careers in more detail.

Star Citizen First Person 1

EverQuest Next Review: Jumpstart for MMO Revolution?

When it comes to innovation, the MMORPG scene, overall, has been lacking in it for quite some time. Most MMOs try and copy the features of World of Warcraft in order to attempt to copy the success that Blizzard has experienced since releasing WoW. Most MMOs, as a result, end up not doing as well as the developers anticipate. The MMORPG market is 100% different than it was at the time before WoW’s release more than 10 years ago.

Gamers now want something different than WoW—something they can sink their teeth into and enjoy without having to dive through scripted quests, tiring endgame currency systems, and silly grinds. A game with open-ended systems and features that are totally original and refreshingly unique. If we wanted to play WoW, we’d play WoW, right? Simply put, we’re looking for something more.

One game that might very well deliver that long-awaited more is EverQuest Next. The developers have announced a great deal of features and systems that appear to be truly unique and may forever change the scope of MMORPG development. The creative team behind EQN knows how a good MMORPG is made and is taking every precautionary step as to ensure that the game isn’t rushed and isn’t over-simplified. MMO fans are willing to wait for a unique, fully complete MMORPG as long as it’s made well. We might just be in luck.

Here are some of EQN’s most promising, innovative features and how they might change future games:

Anti-Leveling System

We’ve all leveled a billon times in MMORPGs now. The rush of dinging level 10 is something most of us are kind of over. Sure, it’s fun progressing on your character, gaining new abilities, becoming stronger, and getting to utilize new gear, but the act of having to grind/quest for a certain amount of time before gaining access to what’s generally referred to as the real “meat” of any MMORPG (otherwise known as endgame) is extremely repetitive and in many cases just not fun.

EverQuest Next is finally trying something different than the same ol’ level grind we see in every single MMORPG. The game is doing away with levels completely, and will instead let players progress however they choose to. New abilities are learned and advanced by progressing through “tiers” that require certain accomplishments to obtain. New gear is acquired from crafting and monster drops. If a player wants to progress their character by running one dungeon over and over with a friend, they can do just that. If they want to explore the world and see every nook and cranny, that’s an option as well.

With this system, players are free to jump in challenging content any time they wish. They’re free to advance their characters for as long as they want, or switch to other classes and work on class advancement in any order they choose. Players are given complete freedom and can create their own meaning of what character advancement should be and is.

A system like this is completely unheard of in the MMORPG scene, and many gamers have been eagerly awaiting such an innovative concept. If created well, it’ll let players customize their gameplay entirely around their preferences. This concept is just what the MMORPG scene needs to keep the genre fresh.

eqnext battle system


Players will also be free to choose from over 40 classes in EQN and even multi-class into various classes. While multi-classing is slowly starting to become a bit more popular in MMORPGs, most games limit their multi-class systems substantially. In EQN, players can choose from a large amount of cross-class skills and can progress in any class of their choosing simply by playing as that class and completing accomplishments. The keywords system will make learning how various skills interact with one another more simple than in other games, and may allow for easier balancing strategies.

The huge number of possible classes and multi-class combinations is quite staggering. While this large amount of options will be undoubtedly complex to balance, by focusing on ability and keyword interaction, the development team should be able to plan ahead and focus on how different abilities impact one another directly.

This immense number of multi-class possibilities is unheard of in the MMO genre, and if handled well, we should begin to see much more freedom in how most MMORPGs play and how class/ability systems are refined. The developers have also stated that there will be no “holy trinity” system in EverQuest Next. There will be no dedicated healing/tanking builds or classes. Players can choose to incorporate tank-ish abilities or healing abilities into their builds, but they don’t have to. This will let players play however they wish, without feeling like they need X or Y class to get through a difficult area or dungeon.

The loss of a holy trinity system isn’t something entirely new in today’s MMORPG market, but games that experiment with dropping the system often don’t follow up well when it comes to class/ability balance. For gamers who dislike having to sit around and wait for a tank and/or healer all of the time, an MMO without a trinity system is a step in the right direction and may lead to a completely new alternative to the trinity system.

It is interesting to know that holy trinity system is instead becoming popular in MOBA. Heroes of the Storm, a MOBA developed by Blizzard Entertainment, use the same kind of concept to categorize hero into 4 roles including warrior, support, specialist, and assassin. The classing system could be seen from both KillerGuides and, Maybe in the future we might see a new game genre from the combination of MMORPG and MOBA.

everquest next multi classes

Advanced AI

EQN is being developed with an advanced AI system that will cause NPCs to act similar to players. This type of AI is often known as an “emergent” AI. This goes hand-in-hand with EQN’s proposed Storybricks system which will let the game world seem like a living entity where camps of mobs move locations, quests change, and storylines shift as time passes. If a player quits the game for six months and returns later, they’ll see that everything around them has shifted entirely.

Such an AI system will ideally create an environment where enemy mobs and bosses are smarter, less scripted, and a little more unpredictable perhaps. If Devs succeeds, this will make combat and questing inherently more interesting and feel less like a boring chore. If the remaining mobs inside an enemy camp seek aid from a nearby camp instead of dying after their fellow villagers have been killed, for example, players will need to react accordingly and chase after them or proceed elsewhere. Killing monsters suddenly becomes more interesting, more risky, and less repetitive.

This is one of the reasons PvP combat is sometimes more interesting to some players than PvE combat. Players are unpredictable, learn from their opponents, and change tactics based on what goes on around them. If the developers can replicate a fraction of human nature and cause their NPCs to react accordingly to the actions of players, this could be a serious game changer in the MMORPG market and gaming as a whole.

Changes of this nature may impact raiding to a huge degree one day. These changes may not be seen in EQN, but they might be seen in the games of the future. Instead of raid fights based around bosses having mechanics that require perfection from its players, raid bosses may be less scripted, and may require players to think on their feet and plan ahead for disaster. This may make some classes such as support-oriented classes much more vital. This may also encourage players to think about flexibility and self-sustainability instead of pure DPS min-maxing.


Unique Combat Mechanics

Aside from the myriad of abilities and classes that players have to choose from in EQN, players will also be able to enjoy a combat system that’s more unique than those found in most other games. The ability and keyword systems in EverQuest Next were designed around the various elemental/spiritual forces in the game (each “keyword” is essentially its own element or spiritual force). This makes it so each and every ability acts differently when combined with other abilities and buffs, etc. This lets players fully customize their character and build.

Additionally, each type of keyword also has a certain visible and audible effect. When ability animations are created, these effects are inserted into every ability and also affect cross-class abilities. Players can not only enjoy an ability lineup that’s unique from the next player, but they can also experience combat that looks, sounds, and feels a certain way based on a given keyword or based on a certain element/force.

Uniqueness is the draw here. Every player’s combat experience will differ from the next player’s experience. That promise alone breaks serious ground in the MMORPG scene where we’re accustomed to seeing a whole pack of “flavor of the month” spells and/or abilities firing off everywhere we go.

EQN is also utilizing a combat statistic system that’s much different than seen in most games. Instead of large chunks of stats being easily available on gear, stats (called attributes), will be extremely difficult to acquire. Attributes will have numerous effects on a player’s gameplay experience and won’t just modify a character’s DPS by a small amount. Attributes will affect everything from running and jumping to the way a warrior swings a weapon or the speed at which a wizard casts spells. All attributes are useful for all classes.

These changes are quite unique in the MMORPG market. Players have spent years collecting purple-colored gear with higher and higher stats on them, but not every game has to be created that way. There are multitudes of ways to progress characters in an MMORPG, and by creating difficult-to-obtain attributes that modify the game experience significantly, players can strive to better their characters without feeling like they have to min-max X or Y attribute. This changes how players plan ahead for progression, and it also changes how players will look at all games that come after EQN.

eqn combat

Destructible Environment

Thanks to combat in Landmark, we have a glimpse of how the game world environment will work in EQN. We know that the environment will be destructible in part. Certain areas of the game can be destroyed in search of raw crafting materials and open land. This will cause the world to shift and change as players make their way through it. When a large battle happens, the evidence will be apparent. This type of environmental impact in a game is largely unheard of—at least in MMORPGs that aren’t entirely voxel-based.

Think about the possibilities. Players can escape a group of mobs by digging into the ground and creating a trench that the mobs will have to walk around. Players can take shortcuts through large sections of rocks by digging through them. Players searching for ore and wood will have to make their way through a landscape that doesn’t always remain the same. This creates an environment that is inherently dynamic. Dynamism makes an online world such as an MMORPG feel 100% more alive.

This type of system raises a few concerns, however, and the developers have addressed these concerns solidly. Environments will build themselves up again over time. Certain environments—such as those located around major cities most likely—will also only suffer minimal damage from players. Both points should prevent players from griefing other players and areas intentionally.

If handled well, EverQuest Next’s environmental destruction system will add a great deal of dynamism to the genre which was previously only available in voxel-based games like Minecraft and Trove. When players can truly customize and change their digital world around them, they’re much more likely to stay inside that world and make it a digital home.

destruct environment

With innovation such as the points listed above, it’s easy to see that even non-MMORPG fans may become a fan of EverQuest Next. EQN is taking the genre and challenging many of the features and systems that are seen as “necessary” but in fact really aren’t. The MMORPG genre is one that’s inherently open and free for innovation of all types. The world’s the limit. Finally, it seems we have a team of developers who may understand that. EverQuest Next may be the start of the MMORPG revolution as we know it.

Beginner Guide and Detailed Review of Star Citizen

Start with the scale of EVE Online, mix in the spectacular and skillful dogfights of a Flight Combat Simulator, and add an economy more complex than the X-Universe. Then, include the immersive storytelling and lore of a Bioware game, the freedom of a sandbox, and the multi-player interactivity of an MMORPG. And just to finish it off, add the intensity of a first person shooter, and the zero-g combat of the Ender’s Game Battle Arena. What would come from such a potent mixture?

The result is Star Citizen, a game of such grand scope that it has broken the confines of traditional genres and defined its own: “First Person Universe.” Star Citizen sets you in the boots of a spacefarer of the 30th century, a resident of the interstellar United Empire of Earth. You are one person in a universe of possibility, and how you make your way in it is entirely up to you.

The Most Involved Community in Gaming
Star Citizen holds a unique place as the first ever crowd-funded Triple-A game. As of the writing of this article, over 720,000 accounts have pledged nearly $70 million to support its creation. In return, the crew at Cloud Imperium Games has done something unprecedented in Triple-A Game development: they have given their supporters a voice its formation. In addition, they are also following a ‘play as we build it’ model that is typically only seen in in smaller, independent games.

As a result, the Star Citizen community is extremely engaged with and enthusiastic about the game. Their involvement includes polls on possible additions to the game, the ability to pitch ideas for the development staff to see, and weekly Q&A with the CEO about the mechanics of the finished product. Consequentially, Star Citizen will be one of the most exhaustively tested games ever made by the time it releases…meaning you can forget about those pesky Day-1 emergency patches we all typically expect and loathe in our video games.

Two Games in One
At the core, Star Citizen is divided into two discrete but connected games. Squadron 42 will be a traditional branching storyline, single-player game with drop-in co-op. The plot follows you as you serve a tour in the UEE Military, a combat pilot aboard a Bengal Carrier, and ends as you leave the armed forces and strike out on your own into the massively multiplayer Persistent Universe. While you could play it as a stand-alone space combat game, it is written to be a lead-in to the MMO portion of the game. Your character’s actions and performance in Squadron 42 will carry over, but this introductory segment is strictly optional, so you will also have the option to skip the intro and dive straight into the Persistent Universe and all its open-world possibilities.

Who Are You?
In many games, you play the part of The Chosen One, or The Special One, or some other role that elevates you above the common masses. In Halo, you were the unstoppable engine of destruction known as Master Chief. In Skyrim, you were the only one who could permanently kill a dragon. While this can be desirable in a single player game, it starts to feel meaningless and unwieldy when you move to an MMO and become one of several thousand ‘Chosen Ones’ in world. In Star Citizen, you are a normal person–perhaps a mildly distinguished military veteran, or a simple civilian from Terra who saved up enough to buy his first ship. You are a typical, unremarkable person… and the whole, enormous universe seems to be just fine without you.

But that is only how you begin the game; your potential is another matter entirely, and your reputation is as much of a trading tool as your coin. Unlike the typical MMO, in which reputation is merely a tool to unlock items or quests, in Star Citizen your deeds have true impact. They will open some doors and close others, defining how you are received by the world. Will you live out a quiet life in relative obscurity, known only by those you do business with? Will you carve such a legend of justice into the hulls of your foes that pirates panic at the sight of your ship, or will your face be plastered on wanted posters across the galaxy? Perhaps you will amass such wealth and influence as a businessman that the mere mention of your name will create showers of favors and open closed doors. Maybe you will strike out into the unknown, seeking fame and fortune in the uncharted depths of space. Whatever path you seek, your success or failure rests firmly in your own hands.

Where Can You Go?
“Space is big. Really, really big.” – Douglas Adams

This quote holds true for Star Citizen; the universe they are building is vast. However, if a universe is simply ‘big,’ that isn’t enough. The universe of EVE Online is big, but it’s largely empty and boorishly uniform. The only appreciable difference between different sectors and solar systems is the security level, which influences little more than a voyage’s risk and commerce value. Apart from that, there is no appreciable difference beyond simple cosmetics of the space stations and whose favor you need to work there. EVE has five thousand channels and there’s nothing on.

But in Star Citizen…

You may find yourself flying through asteroid fields and stormy nebulae, riding the trail of a comet, or maneuvering through the scorching aftermath of a star gone nova. You may stumble upon vast gas giants, habitable worlds, wrecked ships, or even wander into the midst of a battle that is underway. All 100 of the planned star systems are unique in the universe, fostering commerce, adventure, and exploration in the deep wonders of space. Furthermore, the universe is far from empty. For every player in the universe, you can expect to see about 9 NPCs also flying around. These are not the typical NPCs which cruise around and provide background noise. Each one of them has individual goals and is being driven by a modular AI system that generates unique combinations of capabilities and intents. The AI system is advanced such that, at first glance, players and NPCs will be indistinguishable. Obviously, a little investigation will render the distinction, but this mechanic will cause the universe to teem with a level of life and interactive opportunities never before seen in a spacefaring game.

Whenever you choose to land your craft, the variety increases even further. Just to give a sampling of the vast diversity you will see on-planet, here are a few that have been announced so far…

  • Terra: A Super-Earth that is very similar to the original, but more carefully planned. Terra Prime is a city of vast spires and beautiful landscapes. Industry and the space ports are kept away from the city proper to preserve the pristine beauty of its native surroundings.
  • ArcCorp: A vast factory world that is entirely covered in manufacturing plants and cities. There is no space left for nature on this city world, the headquarters of the behemoth ArcCorp Engineering.
  • Crusader: A planet formed halfway between terrestrial and gas giant where terraforming ran into some problems. Only the upper atmosphere is humanly breathable. Despite its issues, the entire planet is inhabited; its vast, floating cities hover far above the surface of the planet.
  • Cassel: A world that is nearly 85% water and the majority of the landmass is moderately sized islands covered in rainforest. The sky is lit by a pair of suns, which are backed by a beautiful nebula. As a world of almost pure beachfront property and spectacular skies, Cassel specializes in tourism, and is considered the ultimate vacation destination.
  • Spider: Not actually a planet, and not properly a space station either. Spider is a junkyard of ships cobbled together into a habitable, planetoid mass. To come here is to take your life in your hands, as Spider is a hotbed of criminal and pirate activity that lacks any proper ruler. Despite that, life in Spider is surprisingly pleasant—assuming you don’t get shot out of the sky while trying to land. Everyone knows they are in the company of criminals, and a sort of polite equilibrium has formed.
    This is but a small selection of the worlds that will be available to visit, and more are being revealed all the time. And beyond that, there is the exploration mechanic. If you don’t feel like hanging around the known universe, you can always set out into the uncharted vasts of space and find something new…

What Can You Do?
Star Citizen is a massive universe full of diverse opportunities in an open world mechanic. As the game is still in development, we aren’t yet aware of every option available, but those that we do know about show signs of a vast array of choices waiting for us.

Two important points to mention are this: First, Star Citizen is a skill-based game; you do not have stats, a character class, or training levels. Everything you do is based on your own skill as a player. Consequentially, you can switch between ‘professions’ at will if you like, though it may take some time to build up a reputation for competence in your new occupation. Second, the team at Cloud Imperium Games is devoted to balancing all of the different jobs such that there is no single ‘end-game job.’

Based on the ships that have been announced, as well as interviews with the staff at CIG, we know that the following jobs are available to us (though this is by no means an exhaustive list).

  • Trading (both speculative and contract)
  • Mercenary Combat
  • Piracy
  • Mining
  • Exploration
  • Salvaging
  • Ship Repair
  • Equipment Tuning
  • Racing
  • Personnel Transport (bulk and luxury)
  • Smuggling
  • Foot Soldier
  • Information Runner/Hacker
  • Search and Rescue
  • Medical Operations
  • Crew Member on another’s ship (player or NPC)

Star Citizen also features an emergent job contract system that is run by the same complex engine that manages the galaxy’s economy. In accordance with events, needs will change and will be represented by the appearance of corresponding job contracts. If a factory is running low on certain supplies, it will put out a contract for their delivery. Of course, pirates (player or NPC) may also catch wind of this contract and start preying upon the goods-rich ships trying to fulfill the contract. So the freighter pilots start putting up contracts for armed escorts. And this cycle continues, constantly producing fresh content in real time. And if players don’t take the jobs, the world doesn’t grind to a halt; rather, the NPCs pick up the slack.

Another immersive feature is that players can post job contracts in the same way that NPCs can, essentially allowing players to create ‘quests.’ This system includes an Uber-like peer review mechanic which lets both employer and employee rate one another.

What Can I Fly?
At its core, Star Citizen is a game about space travel, and the bulk of your game time will be spent aboard a starship. As a starfaring member of society, your ship is your livelihood, regardless of whether you are the owner or simply a member of the crew. Because of their critical role, ships are the part of the game that we know the most about.

Unlike EVE and almost every other spacefaring game with a combat feature, ships in Star Citizen are not simply hollow shells that fly through space. Every last ship is fully modeled, down to the components inside the walls. Not only does this mean that you can get up and walk around while traveling, but it also means that damage to ship systems is realistically modeled. If your scanners are destroyed in a fight, you will be flying without radar until you get them repaired.

There is a tremendous variety in ships, and each is somewhat flexible in the role it may fill. Broadly speaking, there are two ways that ships can be classified: ownership type and degree of specialization.
Ownership type is split into two categories: player-owned and persistent. A player-owned ship is the personal property of a specific player. The most important aspect of this type of ship is that when its owner and any other flight-permitted players log off, the ship disappears from the game and is completely safe. Furthermore, player-owned ships can be docked in safe locations where they cannot be damaged or stolen. These ships are the smaller ones in the universe, with the largest being the Javelin-class Destroyer.

The persistent ship, by contrast, is present in the universe regardless of log-in status, and is not owned by an individual player. Instead, it is controlled by the group which either seized or salvaged it. If ever they are lax in protecting it, or are boarded and defeated, another group takes control of the ship, and it is lost to the prior owners. These are the largest ships in the game, generally crewed by twenty or more people, and include behemoths such as the Bengal Carrier.

The other division of ship type is perhaps the one a player will deal with most: degree of specialization. Ships in general tend to be either multipurpose or dedicated specialists. A specialist ship has been designed and built to excel in a single capacity. Examples include the Carrack for exploration, the Hull-C for cargo hauling, the Orion for mining, the Herald for data running, and the Reclaimer for salvaging. A multipurpose ship, however, is built for flexibility, capable of switching between these roles with relative ease. Examples include the Constellation, Aurora, Caterpillar, Cutlass, Mustang, and Freelancer.

So what do you choose? Do you want a ship that smokes the competition in a single role, or a ship that is a fair hand at a wide variety of tasks? For example, the Crucible is a dedicated repair ship; it has no peer when it comes to getting damaged ships back in flying shape. You could refit a Constellation for the same purpose, but it would always be inferior to the Crucible in that capacity. However, if you tried to refit a Crucible as a cargo ship, explorer, combat ship, or miner, it would still be dismal compared to a similarly refit Constellation.

The specifics of each ship will be discussed in full depth in later articles. Suffice to say that wherever you go, and whatever you want to do, there is a ship ready to take you.

How does flying work?
The flight model in Star Citizen is a realistic, physics-based approach to spaceflight. In technical terms, your ship and all of its accoutrements have mass, your thrusters produce force, and the physics engine combines those factors with your current momentum to determine how your ship will move. This can be disorienting at first, but once you gain experience with it, you’ll be able to manage some spectacular maneuvers not possible in atmosphere.

(A detailed write-up on flight in-game:)

State of the Game
Star Citizen is still in development. However, they have released a pair of ‘modules’ that allow us to start playing with the systems and see their progress, with several more slated for delivery sometime this year. However, all currently available modules are considered a work-in-progress and will have small bugs or incomplete pieces.

Hangar Module: Any ships which have reached the ‘hangar ready’ stage of development that you have pledged for (see here: will be available in you hangar for you to walk around, climb inside, and generally admire. This is mostly a cosmetic module, allowing pledgers to view their ships pre-launch.

Arena Commander: Originally called the ‘Dogfighting Module,’ Arena Commander is a combat simulator which showcases the flight engine. Any ships you have pledged for which are also in the ‘flight ready’ stage of development are available for you to take out. There are modes for free-flight, racing, Vanduul Swarm (multiple waves of NPC enemies), and several multiplayer modes.

Upcoming Modules:
It is important to note that CIG resists committing to a release date until it is very close. Therefore, many of these estimated release dates are only tentative, and some are simply the developers’ best guesses.

  • Social Module: This will allow players to go visit their friends in their hangars, letting them see each other’s ships and interact with one another. This is estimated to occur sometime in early 2015, and will be later followed by the release of the Planetside Module which will allow more diverse interaction.
  • FPS Module: Containing first person combat, this module includes fighting in a zero-g arena inspired by the battle room from Ender’s Game. The current best guess for its release is in the first half of 2015.
  • Planetside Module: This will allow players to wander around a planet location, interact with vendors and NPCs, and get a rough sample of the economy system. It is rumored to allow players to use money earned in Arena Commander to buy new equipment for their ship, and is slated for release in mid-2015.
  • Squadron 42: There will be no Alpha or Beta for Squadron 42. They intend to release the polished game in ‘episodes’ of 10 missions each. The first episode is tentatively scheduled for early- to mid-2015.
  • Persistent Universe Beta: An eagerly anticipated release, this beta of the game features a compacted version of the Persistent Universe for players to try out. Its estimated release is at the end of 2015.
  • Star Citizen 1.0: The current estimate for the official release of the full game is late 2016.

Making the Best Damn Game in the Universe
“I don’t want to make a video game. I want to make a universe.” -Chris Roberts, CEO of CIG

He has already succeeded.

Untold hours of superlative design and craftsmanship have come together to create a game wholly unlike anything else on the market. It is often compared to other games, but only to provide recognizable glimpses of its grandeur, complexity, and incredible design. It is a personally created adventure for every player, a universe vast, meticulously crafted, and waiting for you to discover your place in it. So visit the site and start choosing the ship that will carry you into the first genre-creating game of its time: Star Citizen.

Defiance Guide Review

Defiance Guide One of the main reasons that pushed me to search for a Defiance guide is to get the upper hand from the get-go. I wanted to know what types of strategies are needed to speed through leveling and specific builds for PvP.

In doing so, I went looking for Defiance guides available online. Most of them are fan-based walkthroughs which unfortunately contain out-of-date information. Fortunately, I found a Defiance Guide at It is priced at $29.99 USD. It’s one of 1 out of 3 guides available on the site (others including the PvP and Scrip guide). Killer Guides lists out the highlights of the guidebook which contained the information I was most interested in: Tested methods to speed level. And as an added bonus, how to efficiently apply EGO points and EGO ratings towards skills and perks skill tree advancement.

I decided to give this guide a shot. Once purchased, I received my account details then proceeded to download it. I have to admit, this is one of the most solid guides I’ve come across. First off, the guide contains a high definition cover and following suit, are the listed chapters within the book. The chapters ranged from leveling, missions and EGO and perk recommendations to PvP and PvE tactics.

Just after reading the first few chapters, I was already highly impressed with the amount of information presented within. Cutting out the fluff, the author listed out the types of missions available to me in chronological order in terms of experience, score and scrip gain. Pinpointing out the direction I was required to go, I headed toward each mission and in doing so, I read through the necessary objectives which needed to be fulfilled. Experience points were easily obtained using these simple tips. It allowed me to double my exp gain within the hour. Progress was astounding, to say the least.

In addition to filling my experience bar quickly, I was introduced to some finer points of EGO skills and perks. I came looking for the best EGO skill and perk combinations. For one, the chapter lists out the EGO skills and perks depending on the type of mission. I’m glad the author didn’t waste time to list out every skill and perk but choose to select the combinations which can enhance or protect my Ark Hunter. To test out the effectiveness of the proposed builds, I employed the builds in PvP.

I was highly skeptical how these builds worked, but as time wore on, I began to understand why the author developed these specific builds, especially for PvP. The builds alone saved me a lot of time not to mention frustration. The builds really showed that the author knew what he was talking about. It’s one of those things you have to try for yourself. If you’re the type who doesn’t like spending entire weekends only testing different sets of skill and perk combinations, I highly advise you to use the methods proposed by the author.

The Killer Guides Defiance Guide exceeded all of my expectations; for one, I learned a lot when it comes to developing a sturdy build for the game and two, I finally caught up to my friends. I thoroughly enjoyed the recommendations listed in the manual, reading through additional chapters focusing on modding the best weapons in the game with powerful add-ons. The guide continues to surprise me with its in-depth knowledge and know-how of the game.

Defiance Guide

In conclusion, I can’t say the guide has any faults; I wanted to learn the best possible strategies and build optimizations for my Ark Hunter. I’m happy to say I’m very pleased with this particular purchase. If you think this guide is only for pros, think again. The author broke down the basics to which beginners can take advantage of easily. For expert gamers, the chapters list out advice developed from personal experience. It’s indeed a great investment if you’re planning on playing Defiance in the long run and achieve to be one of the game’s top Ark Hunters.

Right now, the website has a Defiance Complete Package for only $59.99 USD that includes the following: Strategy, PvP and Scrip guides. All guides are eligible for free updates with no added costs. This even includes future DLC. To get your game on (and your hands on this guide), head over here and experience Defiance on a whole new level.

KillerGuides review

Rift: Planes of Telara is officially released for a while and I’ve seen lots of friends dedicate themselves to this game. One thing I noticed is that most of them play Rift with ease. They could go to level cap super fast and easily make a massive amount of gold. So I asked them what’s the trick and they told me that have a guide.
No surprise. If you see someone who can level up so fast and make a lot of gold in a very short period of time, you can tell that they sure have some help. There are many guides to choose from and you can find them on the internet. You can even google the review of those guides if you want to make sure that the guide is legit. Or to confirm that is up to date?

The guide from Killer Guides is the one that I gladly recommend. It covers all the information gamers need to know. It contains the strategies on how to speed level and finish the quests faster. The strategies on how to make lots of gold in a short period of time is also provided. You can now purchase any items you need and customize your character as you wish. Additional tips such as secret methods to defeat the bosses, PVP etc. can also be found in the guide.

Killer Guides offers the guide in an e-books format. The good thing is that they will always keep the guide up-to-date and of course it’s free of charge. You can re-download the guide any time. Their guide is written by a veteran gamer who plays the game since its beta. The guide is easy to understand for both advance player and beginner.

Fero’s Guide Review

Since Rift is released into the MMORPG world, many players are captivated with the new playing system that allows player to switch your class on the fly. There’re four callings in Rift (you can also call it ‘souls’ or ‘classes’) which are Rogue, Mage, Warrior and Cleric. If you are a gamer who prefers to have a calm-and-silent-yet-stealthy-and-deadly looking character. Rogue would suit you the most. On the other hand, if you are a gamer who likes aggressive and fiercely looking character. Warrior is for you. And due to the complexity of this new system in Rift, many people prefer to use a guide.

There are many Rift guides available in the market. Most of them are created by the pro-gamer who spend a lot of time playing the Rift since it’s beta. Fero’s Guide is one of the guide publisher that I recommend.

Their guide provides the step by step instructions on how to go up to level 50 in less than a week. Rest assure that the guide is full of proven strategies and tips. With this guide, you can optimize your time and never stuck in the wrong place at the wrong time or wasting your time with the wrong quest again.

Another important thing in playing MMORPG is to have a massive amount of Gold (Platinum) in your pocket. You need a lot of golds to buy superior items or even prettier outfits. If you can make heaps of gold that means you can purchase any items you want, and of course, it would benefit your playing game. All of the strategies or secret tactics you need to know to gain lots of gold is there in Fero’s Guide.

Fero’s Guide is a downloadable PDF and always being updated. You can easily login to a member area and download it all the time, of course, it’s free of charge!

Xerxes Guide Review

Rift is currently one of the most exciting and engaging MMORPG. Many gamers who have tried playing Rift are impressed with the game because Rift has everything that you would expect from the contemporary MMO, from guilds to trade skills and heaps load of other exciting content. The game offers two factions, the Defiant and the Guardians, and four callings, Warrior, Mage, Cleric and Rogue. From these callings (also can called “souls”) you can choose your first soul and start to create your preferred character. The game lets you build your character according to your play-style to fight in any battle or in PVP combat. In other words, it’s possible to mix and match your defenses to suit your preference.

There are many ways to earn points and the necessary gold to enhance your character such as do a quest, destroy creatures or even buy a great outfit for your toon. Sometime you may have questions such as how can I accomplish the quests? Or, where exactly is that armor to complete your set? There’s actually no reason to worry about it. There are many pro-gamers who have spent considerable time playing Rift. All the while, new secrets and strategies that can help you to quickly complete quest, obtain epic gear and practically all that you set your mind on doing in Rift are discovered. The pro-gamers combined their discovered strategies and came up with a complete Rift guide which they reveal to fellow Rift gamers.

As I told you, there are many guides in the market now, but you need to take precaution because there will always be some scams. I would like to recommend one of the strategies guide for Rift, that is Xerxes guide. This guide is a reputable one that covers a good amount of Rift content to help you throughout such as leveling tips and recommended raiding builds.

Xerxes guide comes with detailed step-by-step quest walkthroughs for the callings. A Starter guide for beginners that covers the gaming basics is also included (the experts can skip this part). The basic content part include things such as character creation, the currency system, the auction house system, the quest mechanism and more. So even though you have just started playing, this guide can help you to quickly progress through the game.
Also found in the guide are detailed and accurate maps and walkthroughs so that you can be sure to never get lost.

This guide offers 100% legal tips. In addition, the website offers a 60 days money back guarantee if you think this guide is not for you.If you want to level up fast and optimize your gaming performance in Rift, then don’t go without this Xerxes guide.

Kalmar’s Guide Review

Rift is a MMO game that has been on the market for a while and has already proven itself to be a contender for best MMORPG. People choose to play this game over other games on the market simply because Rift is amazing and growing very fast in the MMORPG genre.

Rift includes two major factions which are the Guardians and Defiant. Although each faction want to save the world, their beliefs and methods are different. The Guardians closely follow their Telara’s god, Vigil. The Defiant on the other hand don’t care whether the gods abandoned the world or not. To them the disaster that occurred is the gods’ fault.
Anyway, both factions are amazing to play. It depends on your choice which one is suitable to your style.
In this review, I recommend Kalmar’s Guide. If you are playing as a Rift Defiant, this guide might not be suitable. The Kalmar’s Guide is written for the Guardian faction only.

The author who wrote this guide is a full-time Rift gamer and MMORPG addict. He has spent every waking second researching the fastest possible way to level up and complete quests. Avoiding wasted precious playtime doing the wrong quest is certainly what all of us want to avoid. The Kalmar’s Guide could help fellow Guardians efficiently complete quest.

With this guide, you can go from level 1 to 50 in less than 4 days. That is according to the writer. He has done it himself and shares how he was able to do so in the guide. If you are playing a Guardian and you want to level up really fast, then the Kalmar’s guide would be very helpful. In order to level up fast, you have to be doing the right quest and level in the right locations. Kalmar’s guide shows how to get to level 50 step-by-step, along with complete maps and also list of quests to avoid.

Kalmar’s guide is recommended for anyone playing the Guardian faction, and offers useful leveling tips. If you would like to know more about building up your souls, PvP strategies, and other strategic gaming content, other Rift guides on the market are recommended. So, if you are looking level to reach 50 as fast as you can and you are playing a Guardian, Kalmar’s Guide is the way for you to go.

EVE Domination Guide Review

Like many other massively multiplayer online role-playing games, EVE Online is constantly being updated with new content ever since its official release. For that very reason, the EVE Domination Guide is a living guide that is continually kept up-to-date with the game. EVE Online lets you create your preferred character in the science-fiction universe. As you progress through the game, you gain more power, riches and eventually even become the captain of your very own starship.

In this review, we’ll be looking specifically at the guide offered on The guide writer is an experienced MMO gamer who has spent lots of playtime with the game to discover the secrets and proven strategies to efficiently make a ton of ISK. It’s true that one of the most important aspects in MMORPG is currency. It doesn’t matter if you are a very skill player. If you have only a few ISK, you’ll be getting nowhere in the game because you cannot get the best ships, those great weapons and outfits.

In this guide there are many strategies that the author combined by himself and readily reveals to anyone who wants to start playing or have started. If you are a newbie, sure that you may not completely understand all the strategies written in the guide. In fact there are many guides that can often be very hard to comprehend, but that is never the case with this guide. The author takes new players into consideration when writing up the guide. The result is an easy to read guide that is useful for both new and the experienced gamer.

In reality, there’s work, study and the day-to-day hustle and bustle to go through, so much that you may have no time to dominate your game. There are many new players, even advanced players who waste hundreds of hours to sit in front of their computer and be nowhere near effective as they could be… either in training, generating ISK or even PvP. Actually you don’t need to waste time like that to make a million of ISK. All you need it to know the effective strategies. It’s that simple.

It’s impossible for a starting player to reach the higher levels after playing for only a week, but there are some player who know the strategies and can do that! By the time they reach the higher levels, they would have done so with heaps load of ISK. If you read this review and have questions like “Is EVE Domination a scam?” the good news is it’s absolutely not. They are 100% legal and completely safe. In addition, the website offers a 60 days money back guarantee if it does not live up to your expectations. The author is confident that you’ll love the secrets revealed inside so he is offering you this guarantee.

Like most game guide sellers, their guides are all eBook/PDF-based guides. For serious EVE gamers, the EVE Domination Guide can be very useful.
All in all, I recommend the EVE Domination Guide. With a copy of the guide, you could start dominating EVE Online and make HUNDREDS of millions of ISK in NO-TIME at all…

WoW Cataclysm Guide Review

World of Warcraft: Cataclysm is a highly anticipated WoW expansion that promises some big changes including races (Worgen for the Alliance and Goblins for the Horde), class builds, zones, dungeons, quests, and a slew of raids. Blizzard is even overhauling old zones and adding entirely new game mechanics. That’s a lot of original material, and it’s clear that the old WoW guides just aren’t going to cut it any longer.

Enter Killer Guides and their all-new WoW Cataclysm guide. Now, if you’ve never dealt with them before, you’re probably wondering if Killer Guides is legit and if they’re worth your time.

The answer to both questions is a resounding yes. KillerGuides is a service that cuts out the middleman and puts WoW players like you in direct contact with game guide developers. The benefit of buying through Killer Guides is confidence. You know you’ll get your money’s worth, and you know that the guide material will meet some lofty standards.

All right, so onto the Killer Guide itself. The authors have been working on this one since the start of the Cataclysm beta phase, and that intimate knowledge shows. The updates have been consistent and worthwhile, and of course, make sure they keep on coming for the life of the product.

The Cataclysm game guide is a success on a number of levels, but where it shines most is in its attention to detail and its ability to teach without allowing those details to bog the process down. In other words, there’s a great deal of nuance, and you can read the guide as a novice, intermediate, and advanced player and walk away from it with something new each time. In fact, we suspect you’ll read this guide a dozen times over at least between now and the next major WoW release.

The guide also works well when you just want a specific piece of information because of how well organized it is. The author has broken it down into seven broad sections: races & classes, leveling, instances & raids, guild advancement, gold-making strategies, game mechanics, and professions, spells & talents. As you can see, this guide is comprehensive, and the reason it needs to touch on so many “basic” WoW elements is that Cataclysm has introduced fundamental changes.

One of the great changes that Cataclysm brings to WoW is the revamped leveling. It’s much less of a grind now, which makes it more appealing to the casual gamer. However, it makes life a little more difficult on the power leveler. This guide does an amazing job of identifying those changes and providing strategies for dealing with them. You can apply those strategies to your own leveling system, or you can just use the step-by-step leveling system provided as is.

The KillerGuides WoW Cataclysm game guide is an impressive accomplishment that offers amazing insight into the next evolution of World of Warcraft. If you invest in just one Cataclysm guide, make it this one.